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× Birds of Summer - 2 to 6 players, Ages 7 to Adult Click for a larger image A Co-operative Card Game™. Players are parent Birds trying to save their Baby Birds from Predators such as Hawks and Cats. The cards provide 6 Places for Nests, 6 Birds, 6 Predators and 6 Kinds of Food. All the action takes place on the Neighborhood Chart. Predator Dangers are placed near the Neighborhood. Places to make Nests are played first, then Nests, then Food for each Nest, which attracts a Predator. Will we, the parent Birds, be able to chase away the Predator? Clever play will make all the difference, as we talk over our plans and make careful choices, with each player making an important contribution. This game is exciting and educational: memory, math and problem solving skills are nurtured as well. Includes: 35 cards, neighborhood chart, rules. © 2006 Birds of Summer $7.00
$7.00
× Granny's House 1 to 6 Players, Ages 4 to 7 Click for a larger image An adventure game designed to encourage thought and imagination in young children. On our journey to Granny's we go through Dark Woods, cross a Stream, need to be very careful passing a Sleepy Bear, etc. We decide what to bring along. Maybe our Dog will help us; maybe a basket of Food; perhaps some Sticks and a Rope. Players will have to use these items to invent ways to deal with whatever Obstacle they meet. Includes: 12 x 12" board, team mover, die, good things tokens. © 1985 Our customers say: "Exciting... Stimulates thinking and discussion... Different adventures each time." — Seattle, WA Granny's House $10.00
$10.00
× Peaceable Places: A CO-OPERATIVE GAME FOR ALL AGES THREE GAMES IN ONE! “The wolf shall dwell with the lamb, the leopard with the goat,and the calf and the lion together, and the cow and bear shall feed,and the child shall play with the snake.” ISAIAH 11: 5 – 8. OBJECT Players help realize the beautiful Promise that a time will come when Love will overcome Fear and all Creatures will live together in Peace and not hurt or destroy each other anymore. CONTENTS 12×12”Board, 36 Cards ( Fear, Love,Prophecy, Various Creatures & Child), Rules for ALL AGES, 5 to 7, 7 to 12 and 12 to Adult. Children can grow with the game. “As a young boy and even today, I remain touched by this deeply meaningful Promise.” Jim Peaceable Places $10.00
$10.00
× Hugs & Tickles 2 to 12 Players, Ages 5-9 Hugs & Tickles Click for a larger image Help everyone from Mom and Dad to Granny and Grandpa have a Great Day and not get caught by The Blues. Pass on a hug. Make others laugh with goofy faces. Tell someone what you like about them, dance, sing together, share a joke... Feel-Good Cards have lots of things to do to chase away The Blues. But watch out for those old Blues; they can sneak up on you very quickly. You can personalize this game's supplies by adding various books and music of your own. Some suggestions are included. Includes: 12 x 12" board, feel-good cards, neighbourhood card, people movers, the blues, dice. © 1986, 1994 Our customers say: "A great party or learning game, whether for a few or many youngsters!" — Maine, USA Hugs & Tickles $10.00
$10.00
× Personal Portraits - 1 to 30 players, Adults Click for a larger image For Adults who like to talk over, reflect about and generally explore who they are and what is important to them in this ever challenging world. In a non-competitive, relaxed friendly format, we paint verbal portraits of each other using the image cards provided. The cards are both serious and playfully humorous. We rank the Images on each other's charts as well. How important, for example, are Family Reunions to Jim? More important than having a Car? And where do Politics fit in? To add to the enjoyment, there are Quips to consult, Koans to answer and Furtunes to consider, as revealed by the Gypsy at the end of the game. Rules provide for Solitaire play, a Couples version, and a Group version for up to 30; thus, this is a game suitable for a few or for Socials, Parties... Includes: 12 personal portraits charts, 600 image cards, 180 koans, 150 fortunes, quips booklet. © 1997 Personal Portraits $20.00
$20.00
× 2012 The Mayan Calendar - 1 to 4 players, Ages 12 to Adult 2012: The Mayan CalendarClick for a larger image The Mayan Calendar is much more than a system to mark off the passage of time. It is a prophetic calendar that may help us understand the past and foresee the future. It is a calendar of the Ages that describes how the progression of Heavens and Underworlds condition the human consciousness, and thus the frames for our thought and actions within a given Age. To some people it is predicting the end of the world, December 2012. For others, the Calendar is forecasting the start of a new Era. This game incorporates both views. The object of this game is to create a physical vehicle like a pyramid to focus and spread universal spiritual power. For this task we will need builders, materials, equipment and money. We must work together to build 11 Spiritual Centers around the Planet to ward off the many Destructive Perils entering from many directions. How much of the Earth did we allow to be destroyed? How much new spiritual consciousness did we bring into being? Includes: 13”x18” board, 4 movers, 2 dce, sheet of 55 diecut pieces (13 building equipment, 13 building materials, 16 building personnel, 13 building finances), 8 player roles, 6 centers destroyed, 11 spiritual power markers, 12 destructive perils markers, 1 of which is used as a calendar marker. © 2009 2012 The Mayan Calendar $18.00
$18.00
× Our cube game for thinking and intuitive players. Symbols on the blocks are matched to form a cube, like dominoes in 3-D. Easy games for the young to try, and tough games for teens and adults. Not a one solution puzzle, but a genuine game that unfolds differently each time. Zen Blocks $16.00
$16.00
× Placeholder Moon Mission $10.00
$10.00
× Co-op Marble Games - Ages 6 to 12 Click for a larger image A collection of 50 marble games that are played co-operatively. Each one is described in detail. Line drawings illustrate the text. If you have marbles in the house, you will want to learn how to play these games. If you don't, you'll want to get some after reading this book! © 1987 Co-operative Marble Games $3.00
$3.00
× Warp 'n Woof 2 to 4 players, Ages 12 to Adult Click for a larger image Players must carefully weave their pieces past each other to Home (the opposite corner). A traffic jam will lose the game for everyone. Tactics involve self-sacrifice, luck of the dice and cleverness in using the opportunities that Chance provides. The game has the 'feel' of backgammon. For younger players, set it up with fewer pieces. For serious strategists, the game can be recorded as you delve into the intricate world of openings, and mid and endgame tactics. 2 to 4 players, ages 12 to adult. Includes: 12 x 12" board, 4 sets of colored wooden pieces, dice, illustrated rules. © 1983 Our customers say: "This is a very elegant game. I love to play it with my daughter." — Las Vegas, USA Warp 'n Woof $12.00
$12.00
× Sand Castles 1 to 8 Players, Ages 5 to 7 Sand Castles Click for a larger image A gentle game about helping each other to build Sand Castles by the Beach. It's a quiet, beautiful day with water lapping at the shore. But a wind begins to stir and some large Waves move slowly toward our Castles. Can we finish all three of them before those big Waves wash in? Let's gather some sand, share our pails and shovels, and work hard together. This way, we have a much better chance of finishing. But, oh, oh... The Waves are getting closer and closer. Should we make a big Sand Wall to protect the castle? Or take a chance and keep building the castle up? Decisions, decisions. All in all, an exciting game of strategy that gets us thinking. Includes: 6 x 24" board, pails, shovels, sand castles, waves, snad walls, die, chart. © 1991 Our customers say: "We just received your Sand Castles game, and my five year old daughter and I enjoyed beating the Waves. Thanks for a great game!" — Mill Valley, CA Sand Castles $10.00
$10.00
× Early Years 1 to 12 Players, Ages 4 to 7 Click for a larger image Four co-operative card games for the younger ages. Each game nurtures and encourages a blend of close observation, communication, imagination, some academic, social & memory skills. All this in a non-threatening, self-esteem building atmosphere. A big bargain with lots of play value, and just plain fun to play! Special group game rules are included for accomodating as many as 36 players. Alphabet Soup Early Years $10.00
$10.00
× Sleeping Grump 2 to 4 Players, Ages 4 to 7 Click for a larger image A story adventure game! Grump has taken the villagers' treasures and is now fast asleep at the top of the beanstalk. Together, players climb to the top to recover their treasures. Grump may not be wakened or he takes back everything. Players share the treasures and leave some behind for Grump. Their kindness will help change him. The game is won when everyone has some of the treasure. Includes: 6 x 24" board, die, blue sapphires, golden eggs, magic cherries, harps, movers. © 1981 Our customers say: "My four year old and I have played so often we have worn a path in the board!" — USA Sleeping Grump $10.00
$10.00
× harvest time 2 to 4 Players, Ages 3 to 7 Click for a larger image This game draws the most fan mail! First, gardens are planted. Then everyone rolls the special die. to do the harvesting. The job is to harvest the gardens before Winter comes. Will we get them all? Maybe, if we remember to help each other out. A simple but challenging game for beginners. Includes: 12 x 12" board, die, 48 vegetables, winter and spring puzzle pieces, rules for harder "spring planting" game. © 1980 Harvest Time $10.00
$10.00
× Placeholder Cooperative Sports Manual $3.00
$3.00
× Placeholder Let's Go Sailing $10.00
$10.00
× Earth Game - 2 to 12 players, Ages 12 to Adult Click for a larger image No, not a war game but a peace game! Players look after Fictional Nations, managing resources and solving the emerging problems. You have to be quick thinking and compassionate to deal with rapidly changing circumstances. What to do? Try Consultation, Trade Agreements, Economic Communities, training and deploying Peace Armies to cool out conflict, Planetary Meetings... The game is won when Spaceship Earth's problems are solved. The game is lost if you allow a World War to break out. Includes: 17 x 22" board, Earth cards, action chart, nation cards, resource and problem tokens, billion dollar bills, dice. © 1979 Earth Game $22.00
$22.00

Cart totals

Subtotal $191.00
Total $191.00