…Not Against Each Other.
Play as friends, not as enemies! Our games foster the spirit of co-operation. Players help each other climb a mountain, make a community, bring in the harvest, complete a space exploration… They are never against each other.
After all, the initial impulse to play a game is social; that is, we bring out a game because we want to do something together. How ironic then that in most games, we spend all our efforts trying to bankrupt someone, destroy their armies — in other words, to get rid of one another! We soon learn how to pick on the other person’s weaknesses in order to win the game.
Let’s take an example. A simple, common party game for socializing youngsters illustrates our point. Musical Chairs fosters aggression and elimination. Played co-operatively (see our Games Manual), you will see how hugging replaces pushing, how ability and strength are used to help rather than push out of the way.
People of different ages and abilities should be able to play side by side, each making their best contribution. In a co-operative game, someone young and little can play with others older and bigger and not worry about being wiped out. We are all there at the end of it.
Some cautions. We don’t protect children from not making it to the summit or completing the space voyage. Our games are designed to offer realistic challenges. But the cultural habit of competing and confronting adversaries runs deep. Some players end up fighting the game itself. We suggest that you’ll get better results learning how to get along with Time, Winter, Gravity, and Mountains rather than fighting them.
Aside from all these serious considerations, some people just want to share an enjoyable and challenging time with friends. We feel that co-operative games will prove to be that friendly form of fun.
The challenge. In sum, games are used in various settings and for various reasons, Socialization, entertainment, academic learning, character growth, etc. Whatever your objective, we invite you to realize them by co-operative means. Parents and teachers trying to teach children to share, be kind to living things, and help others out often are troubled by games and recreation programs which undermine these values. Our games provide the opportunity to experience sharing and caring behavior. We simply don’t have enough of such experiences.